Windhelm - On wall by the stairs leading to docks.Windhelm - Docks near the door of the East Empire Companny, outside.Windhelm - Wall outside near Sadri Used Wares.Windhelm - Wall outside Candlehearth Hall.Windhelm - Entrance corridor between the stables and the city.Whiterun - On lookout stand outside of Fort Greymoor.Whiterun - Belethor General Goods, inside the wall.Whiterun - House of Clan Battle-born, outside wall.Whiterun - The drunken huntsman, inside, behind the counter.Whiterun - The drunken huntsman, outside by the door.Whiterun - Rock wall outside Honningbrew Meadery.Whiterun - Honey Brew Medeary Forum Wall.Whiterun - Inside Bannered Mare on the wall.Whiterun - Market (Attached to merchant cart).Whiterun - Next door to Whiterun stables.Stone Hills - On rock wall leading to the house. Solstein - The Retching Netch, down the stairs to the rightġ.Solitude - On wall between graveyard and Jala's house.Solitude - Close to the ship's entrance (red wave) in the port, same dock as the previous one but on the other side.Solitute - Close to East Empire Company, on the docks, outside.Solitude - The winking skeever, on the wall inside.Solitude - Stables, next to the horses.Solitude - In the tower on the side of the carriage.Shor's Stone - On Filnjar's house / blacksmith. Riverwood - Next to the entrance door of Riverwood trader.ġ.Riften - Snow-shad Manor, second floor outside.Riften - Warehouse, on the wall, is on the docks going through the city.Riften - The Ragged Flagon - Cistern, wall going into lockpicking training room.Riften - Inside Bee and Barb, on the wall.Riften - The Ragged Flagon, na Thief Guild.Riften - Riften non-market banking (second).Riften - banking on the Riften market (first).Riften - wall outside Haelga Bunkhouse.Morthal - Jorge and Lami House, outside wall.Markat - Column outside behind Silver-blood Inn.Markat - Arneilef and sons trading company, outside by the door.Falkreath - Dead Man Drink, inside the wall.Falkreath - East entrance gate outside.Dragon Bridge - Four Shields Tavern, outside (on the other wall, there are two).Dragon Bridge - Four Shields Tavern, do lado de fora.Darkwater Crossing - Verner and Anneke House, outside.Some of the translation, didnt translate too well. The mod has a quest in which it is necessary to find at least 45 posters. Vampires have ONLY variants of the following classes: Berserker, Bladedancer, Mage/Necromancer. There are 7 "base" classes and 3 Vampire variant classes. Wenches have custom classes, spells, perks, and abilities. The summonable wenches aren't protected and disappear when dead.
#Modtools location skyrim se mod
The wenches will act as the other wenches of the mod but will stay on the cell where they were summoned.
![modtools location skyrim se modtools location skyrim se](https://i.ytimg.com/vi/Ho8i1SW8L7w/maxresdefault.jpg)
Potions and spellbooks are available to that purpose.
![modtools location skyrim se modtools location skyrim se](https://staticdelivery.nexusmods.com/mods/110/images/26556-1-1362977114.jpg)
The other parts of the day they can be seen wandering around or in the towns in which they work. Tavern wenches begin to work at night.They follow a daily routine which varies depending on their status. To become a follower they must be convinced or hired.
![modtools location skyrim se modtools location skyrim se](https://entrancementfoot.weebly.com/uploads/1/2/3/7/123736091/805203087.jpg)
They work in inns, taverns, and jarls' houses and castles.Īll of them are protected. Immersive Wenches is a follower mod for The Elder Scrolls V: Skyrim and The Elder Scrolls V: Skyrim Special Edition that adds female NPCs to Skyrim.